Saturday, July 29, 2017

Background Work

Most games require at least a little background/support work that doesn't involve the primary application.  In particular, for this game, I wanted to a title screen and some vignettes of various encounters you have in the world, and places you go to.  However, I don't have any real talent at composing ascii art, which is something of rare talent to begin with.

So, I made two companion programs to help me with the task, AsciiConvert, which is already at 1.0, to create the ascii art from line drawings; And for further processing, AsciiEdit (Yeah, I'm not wonderful with application names) which is currently a work in progress:


Finishing those is kind of where my efforts are focused at the moment.  For my next post, I'll probably talk about some of the work already mostly done, which deals with level generation.

Wednesday, July 5, 2017

Let's kick this off






So... let's kick this off.  This blog is dedicated to the development of a Sci-fi Roguelike entitled "Damnatio Memoriae."  The general theme is post-apocalyptic, with an apocalypse brought on by genetic engineering gone out of control.  The core development themes, I felt, were creating a procedural world and quest line that made gameplay significantly non-unique each game, from start to finish; coupled with detailed, procedurally generated cities and ruins.

Most of the work done to date has concentrated on those two goals, and a result, the state of the game is more a shell than an actual game.  I'll post more about that in future days.

Just a few general development details:

Developed in Visual Studio C#
Uses a virtual text mode based on SlimDX