With the pathfinding working, it shouldn't have been too much effort to implement some player line of sight... and indeed it wasn't. Per usual, I'd say about 70% of the time required was due to dumb mistakes.
I does have a bit of artifacting around the corners caused by allowing for diagonal circle circumference points. I'm not sure, given the larger sight distance I plan on using, that I'll do anything further with that.
Hidden/discovered terrain also works, although it's turned off for the above demo. It does need to allow for the first view-blocking terrain to be discovered, though.
Now I have to decide whether I want to tackle the rest of map building, or try and flesh out the user interface a bit more to look like the eventual game product.
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