Thursday, June 28, 2018

Better Rivers

Well, River generation looks more natural now, but I'm still not terribly happy with it:






Even with some randomness, it's still way too clearly a sin-wave... which river systems frequently are in nature, just not that uniform.

Adjusted the rendering frame rate downward to see if that helped with flickering issues, and it did... a bit (and didn't hurt anything) but I think that issue still needs further work:



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